![]() To see which names you can use for the weapons to put in keybindings do this. This goes for all the NumPad entries you use in coalesced editor. Remark: if you use the trainer for ME3 you have to be sure NumPadNine is not also used in the trainer of course To change stats of this weapon you go to + bioweapon.ini, then locate + heavy, then + cain This will give you a so called heavyweapon, something you cant add the normal way as weapon on shepard character. ( Name="F12", Command="giveitem self cain" ) ![]() ( Name="NumPadSeven", Command="initcredits 5000000" ) This gives you points to use for your "skills". ( Name="NumPadNine", Command="givetalentpoints 50" ) You have to click F4 every time you go to a new "adventure" in game. every time the weapon goes out bullets you simple This will give you in game when you push F3 assaultrifle revenant. ( Name="F3", Command="giveitem self revenant" ) We can add simple a new keybinding here, we just add it on the last blank line. This is where different keybindings which in game are used are stored. I will use as example 2 folders which you see on the left side of the "Tree structure of the decrypted coalesced.bin"Ĭlick on the + on the left of bioinput.ini, then click on the + of sfxgame, and then on the + of sfxgamemodedefault.Ĭlick on bindings = (multiple) and we see on the right side keybindings values. Remark: the editor will make a backup of the original coalesced.bin the 1st time you use the editor.Īny second, third, etcetera, use of the editor will not make a new backup first. Which normally resides in (windows 7) C:\Program Files (x86)\Origin Games\Mass Effect 3\BIOGame\CookedPCConsole. On top left we choose File open, and we locate coalesced.bin , I use ME3 coalesced Utility by Monochrome Wench for this.įirst we start of course the editor itself, which will show a empty window. Small Guide about how to change some things in coalesced.bin
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